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Learning Character Development and Design

Learning Character Development and Design

1h 26mBeginner2016-04-12

Authors

Mary Jane Begin

Mary Jane Begin

Professor, Illustrator, Author

Course details

The heart of most narrative art lies in the characters in the story. This course will reveal the "secret sauce" that makes a character memorable, beloved, villainous, funny, or celebrated. Mary Jane Begin—illustrator, author, and Rhode Island School of Design professor—explores character design from all corners of the illustration universe, including cartoons, comics, feature animation, gaming, kid's books, and advertising.

Mary Jane explains how the components of good character design can be broken down into concrete elements. She shows how body shape, posture, anatomy, facial expression, costume, color, movement, and abstract aspects like archetypes and environment bring a character to life. The lessons are illustrated with examples from Mary Jane's books, as well as famous, heart-warming characters created by a group of extraordinary character designers.

Learning objectives
Capturing the heart and soul of a character
Using the right tools
Relying on archetypes
Adding motion
Painting shapes and silhouettes
Understanding anatomy and proportion
Creating easy-to-read facial expressions
Coloring your character
Designing a cast of characters
Making fantasy creatures believable
Going from 2D to 3D

Skills covered

Comic Book IllustrationStoryboardingCharacter AnimationWritingMotion Graphics and VFXLearningAnimation and IllustrationProfessional Development

Concepts

0. Introduction

  • 01 - Welcome

1. Introduction to Character Development

  • 02 - The instant read
  • 03 - Capture the heart and soul of a character
  • 04 - Tools of the trade

2. Elements of Developing a Believable Character

  • 05 - Archetypes
  • 06 - Keep it real
  • 07 - Motion
  • 08 - Environment

3. Character Construction

  • 09 - Shapes and silhouettes
  • 10 - Gesture and silhouettes
  • 11 - Anatomy and proportion
  • 12 - Anatomy and proportion - Demo
  • 13 - Turnarounds
  • 14 - Anatomy and turnarounds - Demo
  • 15 - Facial expressions
  • 16 - Research the details
  • 17 - Color basics
  • 18 - Color your character
  • 19 - Color your character - Demo

4. Style Meets Substance

  • 20 - Explore a character in a variety of styles
  • 21 - Characters in context - Designing a cast
  • 22 - The art of invention - Making fantasy creatures believable
  • 23 - Sidekicks, villains, and foils
  • 24 - From 2D to 3D
  • 25 - Characters in sequence
  • 26 - Riffing on the classics

Conclusion

  • 27 - Next steps

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