Learning Character Animation
3h 32mBeginner2013-12-20
Authors

George Maestri
Animation Director and Producer
Course details
The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.
Learning objectives
Telling stories through posing
Creating a strong line of action in poses
Animating seating to standing poses
Adding anticipation and follow-through
Making your character walk
Animating the head and face
Animating basic phonemes
Animating a scene
Learning objectives
Telling stories through posing
Creating a strong line of action in poses
Animating seating to standing poses
Adding anticipation and follow-through
Making your character walk
Animating the head and face
Animating basic phonemes
Animating a scene
Skills covered
Character AnimationLearningAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - About the course
- 03 - Maya rig overview
- 04 - CINEMA 4D rig overview
1. Posing Characters
- 05 - Telling stories through posing
- 06 - Balance and symmetry in poses
- 07 - Creating strong lines of action in poses
- 08 - Silhouetting and flow
- 09 - Sequencing poses
2. Creating Pose-to-Pose Animation
- 10 - Timing the blocking pass
- 11 - Shifting weight and arcs
- 12 - Adding anticipation and follow-through
- 13 - Animating a character from seated to standing - Creating the main poses
- 14 - Animating a character from seated to standing - Adding secondary motion
3. Basics of Walks
- 15 - Basics of a two-legged walk
- 16 - Basic leg placement
- 17 - Adding lower body poses
- 18 - Adding in upper body motion
- 19 - Arms and hands
- 20 - Animating the head
4. Facial Animation
- 21 - Animating blinks
- 22 - Head turns and head motion
- 23 - Basics of facial expression
- 24 - Animating changes of expression
5. Basics of Dialogue
- 25 - Understanding phonemes
- 26 - Animating vowel phonemes - A, E, and I
- 27 - Animating vowel phonemes - O, U, and Y
- 28 - Animating consonant phonemes - B, T, and S
- 29 - Animating consonant phonemes - M, F, and L
- 30 - Animating dialogue - Lip sync
- 31 - Animating dialogue - Body motion
6. Animating a Scene
- 32 - Blocking out main poses
- 33 - Timing poses and adding holds
- 34 - Animating weight and balance
- 35 - Adding secondary motion
- 36 - Animating dialogue
- 37 - Finalizing the scene
Conclusion
- 38 - Goodbye