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Learning Cavalry

Learning Cavalry

1h 34mBeginner2021-10-01

Authors

Andy Needham

Andy Needham

Motion Designer, Editor, Compositor

Course details

If you work in the motion design industry, chances are you’ve heard of Cavalry, a powerful 2D animation tool that has been exploding in popularity with its mix of traditional and procedural workflows for creating motion graphics. In this course, Andy Needham gets you up and running with Cavalry, taking you through the interface and workflows. Andy walks you through the creation of an FUI (fictional/fantasy/futuristic user interface)–the same ones used widely in TV shows, commercials, and movies–and details the shapes, behaviors, utilities, and effects used in Cavalry. If you are looking for a new main application for motion design, or if you just want to keep up with new and popular industry tools, join Andy in this course.

Skills covered

CavalryScene Group2D AnimationLearningAnimation and Illustration

Concepts

0. Introduction

  • 01 - An introduction to Cavalry
  • 02 - What you should know
  • 03 - How to use the exercise files

1. Interface and Core Concepts

  • 04 - Quick tour of the Cavalry interface
  • 05 - Overview of core concepts in Cavalry

2. Project Overview and Setup

  • 06 - What you will be creating
  • 07 - Create projects in Cavalry
  • 08 - Create compositions and edit settings

3. Create an FUI Background

  • 09 - Use Cavalry building blocks to create a background
  • 10 - Import SVG files into Cavalry
  • 11 - Working with text
  • 12 - Animate text with String Manipulators
  • 13 - Apply a Blur Filter to multiple layers

4. Build an FUI Element

  • 14 - Duplicate Shapes
  • 15 - Colorize Shapes with Color Arrays
  • 16 - Manipulate properties with Falloffs

5. Build Additional FUI Elements

  • 17 - Layout Shapes
  • 18 - Toggle colors with Value Arrays
  • 19 - Clip Shapes with masks
  • 20 - Work with Quad Tree Shapes
  • 21 - Create looping animations
  • 22 - Work with Pre-Comps

6. Work with Spreadsheets and External Assets

  • 23 - Organize the Assets Window
  • 24 - Work with the Material Sampler
  • 25 - Use spreadsheets to drive strings

7. Finishing Touches

  • 26 - Combining UI elements
  • 27 - Use Stagger to animate opacity
  • 28 - Render scenes with the Render Manager

Conclusion

  • 29 - Next steps

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