Game Design Foundations: 1 Ideas, Core Loops, and Goals
1h 32mBeginner2017-11-07
Authors

Brenda Romero
Award-Winning Game Designer, Artist, Writer, and Creative Director
Course details
Great games create compelling experiences and transport us to worlds strikingly different from our own. It's no wonder that many gamers—sparked by their passion for the games they love—dream of creating their own games. In this course, award-winning game designer Brenda Romero shares practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement. Brenda discusses the role of the game designer, as well as how to define the core loop of your game, create features from a core, and more.
Learning objectives
The role of the game designer
Generating ideas for games
The core of a game
Defining the core loop of a game
Mechanics, dynamics, and systems in game design
Learning objectives
The role of the game designer
Generating ideas for games
The core of a game
Defining the core loop of a game
Mechanics, dynamics, and systems in game design
Skills covered
Game DevelopmentSoftware DevelopmentDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
1. What Is Game Design
- 02 - The role of the game designer
- 03 - Types of game designers
- 04 - Generating ideas for games
- 05 - Exercise - The easiest game design exercise in the world
2. The Core of a Game
- 06 - What is a core for a game
- 07 - Defining the core loop of a game
- 08 - Defining features from a core
- 09 - Exercise - Creating features from a core
3. Game Design Atoms
- 10 - Players in the world
- 11 - Game view
- 12 - Mechanics, dynamics, and system in game design
- 13 - Goals
- 14 - Exercise - The mechanics of play (where to start)
Conclusion
- 15 - Next steps
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