Figma: Teams, Stakeholders, and Design Reviews (2021)
3h 54mIntermediate2021-06-15
Authors

Tom Green
Teacher, Author, Professor
Course details
Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders. In this course instructor Tom Green shows how Figma features can help you create a central hub for your entire team to collaborate and conceptualize designs. He starts with an overview of the UX design process and shows how to create and manage teams in Figma. Next, learn how to conduct and report on your user research in Figma, including personas, journey maps, touchpoints, and user flows. Then find out how to conceptualize your design using tools like FigJam, the Figma whiteboard app; wireframes; and even paper sketches. Tom then shows how to turn your wireframe into a functional mockup and add interactivity. In the final chapters, he shows how to conduct user testing to validate your design and share and hand off your project.
Skills covered
FigmaInteraction DesignUser ExperienceProject
Concepts
0. Introduction
- 01 - Figma for teams, stakeholders, and design reviews
- 02 - Exercise files
1. The UX Process
- 03 - What is UX design
- 04 - The UX process
- 05 - Meet the stakeholders
- 06 - Stakeholder responsibilities
- 07 - Providing feedback
- 08 - Further learning
2. Building the Team
- 09 - Meet the team
- 10 - Create the team project
- 11 - Creating a team library
- 12 - Sharing and collaboration
- 13 - Further learning
3. Making the Case
- 14 - Making the business case
- 15 - Doing your research
- 16 - What are personas
- 17 - Reviewing personas in Figma
- 18 - What is a journey map
- 19 - Reviewing a journey map
- 20 - What are touch points
- 21 - Reviewing touch points in Figma
- 22 - What is a user flow
- 23 - Reviewing a user flow
- 24 - Further learning
4. Conceptualization
- 25 - Conceptualization techniques
- 26 - Paper
- 27 - FigJam
- 28 - What is a task flow
- 29 - Reviewing a task flow diagram
- 30 - What is fidelity
- 31 - What are wireframes
- 32 - Reviewing wireframes
- 33 - Further learning
5. Wireframe to Mockup
- 34 - The role of the design team
- 35 - Disposable prototypes
- 36 - The medium-fidelity mockup
- 37 - Creating a medium-fidelity mockup
- 38 - The X factor of images
- 39 - What the heck is Hex
- 40 - What is a design system
- 41 - Use a design system in Figma
- 42 - Undertake a design review
- 43 - Further learning
6. Adding Interactivity
- 44 - The role of interactivity
- 45 - Creating components
- 46 - Adding buttons and links
- 47 - Overview of motion
- 48 - Adding motion
- 49 - Reviewing interactivity
- 50 - Design review
- 51 - Further learning
7. Sharing, Collaboration, Exporting
- 52 - Previewing a project
- 53 - Device preview
- 54 - Exporting a Figma project
- 55 - Developer handoff
- 56 - User testing
- 57 - Further learning
Conclusion
- 58 - Goodbye