Evil by Design: Persuasion in UX
3h 54mGeneral2021-09-15
Authors

Chris Nodder
User Researcher, Interaction Design Specialist, Author
Course details
Design is communication. But a thoughtfully designed UI can do more than communicate options. It can also persuade users, nudging them down whatever path the designer had in mind. This persuasive power can be used for both good and nefarious purposes. In this course, based on his book Evil by Design, Chris Nodder discusses the ethical ramifications of persuasion in user experience design. Chris delves into the science of human behavior, the history of persuasive design, and how design can appeal to emotions. He explains different types of persuasive design and explores the limits of acceptable persuasion. Chris goes over several methods for influencing behavior patterns and shows you how to harness illogical reactions, create credibility, gain user commitment, and much more. Plus, Chris digs into how dark patterns differ from persuasive design and how to use persuasive design responsibly.
Skills covered
UX DesignCommunicationUser ExperienceWeb DevelopmentProfessional DevelopmentLeadership and ManagementDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Using persuasion in UX responsibly
1. The Ethics of Persuasive Design
- 02 - The ethics of persuasion
- 03 - The science of behavior
- 04 - The history of persuasive design
- 05 - Appealing to people's emotions
- 06 - The challenge of persuasive design
- 07 - The different types of persuasive design
- 08 - What is acceptable persuasion
- 09 - How far should you take your persuasive design
2. The Power of Self-Image
- 10 - What about self-image
- 11 - Aspiration and self-esteem
- 12 - Envy and status differences
- 13 - Cognitive dissonance
- 14 - The Dunning-Kruger effect
- 15 - Using self-image
3. Influencing Behavior Patterns
- 16 - Influencing behavior
- 17 - The need for closure
- 18 - Desire lines
- 19 - Commitment
- 20 - Reinforcement
- 21 - Breakage
- 22 - Using influence
4. Harnessing Illogical Reactions
- 23 - Harnessing illogical reactions for impact
- 24 - Scarcity
- 25 - Loss aversion
- 26 - Time constraints and compliance
- 27 - Creating anchors
- 28 - Breaking coherence
- 29 - Negative options
- 30 - Metaphysical arguments and appeals to emotion
- 31 - Using illogical reactions
5. Creating Credibility
- 32 - Creating credibility in UX
- 33 - Social proof
- 34 - Reciprocation
- 35 - Authority
- 36 - Smart defaults
- 37 - Using credibility
6. Gaining Commitment
- 38 - Gaining commitment from users
- 39 - Foot in the door
- 40 - Door in the face
- 41 - Frame your message as a question
- 42 - Hard decisions after investment
- 43 - Using commitment
7. Using Identity
- 44 - Identity design
- 45 - Create an in-group
- 46 - Let users advertise their status
- 47 - Let people feel important
- 48 - Use anonymity to encourage repressed behavior
- 49 - Using identity
8. Creating Value
- 50 - Creating value
- 51 - The power of free
- 52 - Make it expensive
- 53 - Show intangible value
- 54 - Skill, not luck
- 55 - Using value
9. Deserving Rewards
- 56 - Deserving rewards
- 57 - Hide the math
- 58 - Small vs. large rewards
- 59 - Make customers work for it
- 60 - Show the problems
- 61 - The value of rewards
10. Persuasion in Your Designs
- 62 - Using persuasion in your designs
- 63 - Evil by design
- 64 - Dark patterns
- 65 - Positive persuasion
- 66 - Testing effectiveness
- 67 - Your responsibility