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Design Thinking: Prototyping (2016)

Design Thinking: Prototyping (2016)

58mIntermediate2016-09-26

Authors

frog

frog

frog is a global design and strategy firm.

Randall Elliott

Randall Elliott

UX Designer and Technologist

Course details

Today prototyping can be used throughout the design process: to generate ideas, validate concepts, or explore technologies. The possibilities have evolved exponentially; new prototyping tools and approaches are introduced every year. Understanding and being able to navigate this cornucopia is the key to extracting the most value from prototyping. Randall Elliott of frog, a global design and strategy firm, teaches you how to use prototyping to make better decisions, use those design decisions for the next steps, and make sure those steps lead to great experiences! Rather than focusing on specific tools, Randall helps you understand what and when to prototype, to transform good ideas into interactive, emotional user experiences.

Learning objectives
The four categories of prototyping
Choosing the right approach
Deciding what to prototype
Generating ideas rapidly
Documenting and conveying
Using simulations
Creating objects
Making a prototype

Skills covered

Design ThinkingUser ExperienceGraphic DesignDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - About this course

1. Why Prototyping

  • 03 - The four categories of prototyping
  • 04 - The prototyping revolution
  • 05 - Document better with prototyping
  • 06 - Reduce design debt

2. Prototyping Design Process

  • 07 - The value of prototyping - Is the time right
  • 08 - Choosing the right approach to prototyping
  • 09 - Deciding what to prototype

3. Modern Uses and Solutions

  • 10 - Generate ideas rapidly
  • 11 - Document - When pages are not enough
  • 12 - Convey - When requirement docs and wireframes fall short
  • 13 - Learn from your customers

4. Prototyping Methods and Approaches

  • 14 - Iterate rapidly to get to the next steps faster
  • 15 - Use simulations to study interactions and flows
  • 16 - Explore technologies with prototyping
  • 17 - Creating objects

5. Make a Prototype

  • 18 - Challenge - Prototype an app experience
  • 19 - Solution - Prototype an app experience

Conclusion

  • 20 - Next steps

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