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Design Patterns in Go for Object Oriented Programming

Design Patterns in Go for Object Oriented Programming

1h 37mIntermediate2023-07-03

Authors

Ademusoyo Awosika-Olumo

Ademusoyo Awosika-Olumo

Technical Leader, Content Marketing Consultant, Public Speaker

Course details

There are a lot of ways to structure code in Go, and the choices can sometimes be overwhelming. A big component of programming is understanding different algorithms and patterns that can help you develop your code. By understanding different design patterns, the right choice for your code base can be made easier, and lead to better structure in your code. In this course, Ademusoyo Awosika-Olumo covers each of the different creational, structural, and behavioral coding design patterns that can be implemented in Go. She gives an overview of each, shows how to implement them, and discusses scenarios where each would be preferred. If you’re looking to start programming in Go, having a knowledge of different design patterns can help enable you to solve complex coding challenges. Join Ademusoyo in this course to start learning how.

Skills covered

Software Design PatternsGoGoogleProgramming LanguagesSoftware DevelopmentOne-Off

Concepts

0. Introduction

  • 01 - Utilizing design patterns in Go
  • 02 - What you should know

1. Overview of Design Patterns

  • 03 - What are design patterns
  • 04 - The different types of design patterns
  • 05 - Object-oriented programming in Go

2. Creational Patterns

  • 06 - What are creational patterns
  • 07 - Builder pattern
  • 08 - Implement a Builder pattern
  • 09 - Factory Method pattern
  • 10 - Implement a Factory Method pattern
  • 11 - Abstract Factory pattern
  • 12 - Implement Abstract Factory pattern
  • 13 - Prototype pattern
  • 14 - Implement a Prototype pattern
  • 15 - Singleton pattern
  • 16 - Implement a Singleton pattern

3. Structural Patterns

  • 17 - What are structural patterns
  • 18 - Adapter pattern
  • 19 - Implement an Adapter pattern
  • 20 - Composite pattern
  • 21 - Implement a Composite pattern
  • 22 - Decorator pattern
  • 23 - Implement a Decorator pattern
  • 24 - Facade pattern
  • 25 - Implement a Facade pattern

4. Behavioral Patterns

  • 26 - What are behavioral patterns
  • 27 - Iterator pattern
  • 28 - Implement an iIerator pattern
  • 29 - State pattern
  • 30 - Implement a State pattern
  • 31 - Template Method pattern
  • 32 - Implement a Template Method pattern
  • 33 - Command pattern
  • 34 - Implement a Command pattern
  • 35 - Mediator pattern
  • 36 - Implement a Mediator pattern
  • 37 - Observer pattern
  • 38 - Implement an Observer pattern
  • 39 - Strategy pattern
  • 40 - Implement a Strategy pattern

Conclusion

  • 41 - Next steps

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