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Creating Product Shots in Blender

Creating Product Shots in Blender

2h 6mIntermediate2014-08-27

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render.

Learning objectives
Modeling to reference
Setting up the Cycles renderer
Projecting and unwrapping UVs
Setting up the camera
Adding lights
Texturing product shots

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingProjectVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files
  • 03 - Interface and hot-key notes

1. Creating Packages

  • 04 - Modeling to reference
  • 05 - Creating simple packages
  • 06 - Setting up Cycles's renderer
  • 07 - Projecting UVs on the packets
  • 08 - Unwrapping UVs for the box

2. Rendering Packaging Shots

  • 09 - Setting up the scene
  • 10 - Setting up the camera
  • 11 - Adding the main light
  • 12 - Creating ambient light
  • 13 - Fine-tuning materials
  • 14 - Adding secondary lights
  • 15 - Rendering final images

3. Creating a Sports Bottle

  • 16 - Importing the reference
  • 17 - Modeling the bottle shape
  • 18 - Creating bottle thickness
  • 19 - Creating the cap
  • 20 - Modeling the label
  • 21 - Adding fluid to the bottle

4. Creating Materials in Cycles

  • 22 - Setting up the shot
  • 23 - Creating temporary lighting
  • 24 - Texturing the label
  • 25 - Creating a glassy material
  • 26 - Creating a fluid material
  • 27 - Finishing the cap using anisotropic shaders
  • 28 - Creating a semi-reflective ground plane

5. Rendering a Sports Drink Shot

  • 29 - Setting up cameras
  • 30 - Adding environment-based lighting
  • 31 - Setting up additional lights
  • 32 - Rendering

Conclusion

  • 33 - Next steps

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