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Create Voice Controlled AR Apps 2: Build a Real Estate Brochure

Create Voice Controlled AR Apps 2: Build a Real Estate Brochure

3h 56mIntermediate2019-03-15

Authors

Diego Herrera

Diego Herrera

Teacher and developer of 3D and AR apps

Course details

Continue bolstering your augmented reality (AR) app development toolkit. In this course, the second in a series, see how to use AR creation tools from Vuforia and the Unity game engine to create another real-world commercial AR application—this time, for the real estate industry. Instructor Diego Herrera steps through the creation of a stylish real estate brochure, which could serve as an impressive addition to a developer's portfolio. Diego explains how to set up the project, add virtual buttons, and allow users to use first-person controllers to walk around inside the advertised property.

Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view

Skills covered

Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentOne-Off

Concepts

0. Introduction

  • 01 - Upgrading to Unity 2018

1. Commercial Application - AR-CASA

  • 02 - Introducing the project, part 1
  • 03 - Introducing the project, part 2
  • 04 - Intro scene design completion
  • 05 - Setting up the AR-CASA scene, part 1
  • 06 - Setting up the AR-CASA scene, part 2
  • 07 - Adding additional lights to target 2
  • 08 - Game controller - Quit and change level
  • 09 - House script, part 1
  • 10 - House script, part 2
  • 11 - House script, part 3

2. Virtual Buttons

  • 12 - Virtual buttons 101, part 1
  • 13 - Virtual buttons 101, part 2
  • 14 - Virtual buttons 101, part 3
  • 15 - Virtual buttons - Pop-up screen
  • 16 - Virtual buttons - Video screen
  • 17 - Virtual buttons - Main target
  • 18 - Virtual buttons - Toggling the roof
  • 19 - Virtual buttons - Toggle the second floor
  • 20 - Virtual buttons - Toggling day and night FX

3. The First-Person 3D View

  • 21 - Creating the environment, part 1
  • 22 - Creating the environment, part 2
  • 23 - Colliders and navigation
  • 24 - FPV GUI
  • 25 - FPV house 2, part 1
  • 26 - FPV house 2, part 2

4. Bot Section

  • 27 - Setting up the bot, part 1
  • 28 - Setting up the bot, part 2

Conclusion

  • 29 - Next steps

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