Cinema 4D Essential Training: 9 Particles and Dynamics
1h 28mBeginner2012-09-28
Authors

Rob Garrott
Video and Motion Graphics Artist, Content Manager at LinkedIn
Course details
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. In this installment, Rob introduces particles, a cluster of objects used to simulate effects like snow, sparks, fog, or fire, and dynamics, which allow you to define how objects interact with their environment. The course covers creating a splash effect with particles, working with more advanced Thinking Particles, and how to understand the difference between the dynamics system's rigid bodies and soft bodies.
Learning objectives
Working with particle forces and the Emitter object
Using Thinking Particles with the MoGraph Tracer
Understanding the Dynamics engine
Combining Thinking Particles with Dynamics
Creating dangling objects with spline dynamics
Learning objectives
Working with particle forces and the Emitter object
Using Thinking Particles with the MoGraph Tracer
Understanding the Dynamics engine
Combining Thinking Particles with Dynamics
Creating dangling objects with spline dynamics
Skills covered
CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. The Basic Particle Engine
- 03 - Understanding the Emitter object
- 04 - Working with particle forces
- 05 - Particle exercise - Creating an impact splash
2. Thinking Particles
- 06 - Explaining the Thinking Particles (TP) workflow
- 07 - Breaking down the TP standard emitter
- 08 - Using TP with the MoGraph Tracer
3. Dynamics
- 09 - Understanding the dynamics engine
- 10 - Explaining the difference between Rigid and Soft Bodies
- 11 - Working with MoGraph and dynamics
- 12 - Combining TP and dynamics
- 13 - Creating dangling objects with spline dynamics
Conclusion
- 14 - Final thoughts
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