Character Animation: Locomotion
2h 42mIntermediate2014-05-28
Authors

George Maestri
Animation Director and Producer
Course details
Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.
Learning objectives
Animating the lower and upper body, arms, and legs
Adding weight
Adjusting timing and gait
Starting and stopping walks
Adding personality
Animating runs and skips
Learning objectives
Animating the lower and upper body, arms, and legs
Adding weight
Adjusting timing and gait
Starting and stopping walks
Adding personality
Animating runs and skips
Skills covered
Character AnimationAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Maya rig overview
- 03 - C4D rig overview
1. Animating Walk Cycles
- 04 - Reviewing walk basics
- 05 - Understanding walk cycles
- 06 - Cycling the feet in a walk
- 07 - Animating lower-body poses
- 08 - Animating the spine in a walk
- 09 - Overlap and follow-through in the arms
- 10 - Putting on the finishing touches
2. Refining Walks
- 11 - Working with foot placement - Narrow steps
- 12 - Working with foot placement - Wide steps
- 13 - Modifying key poses to add personality
- 14 - Starting a walk
- 15 - Stopping a walk
- 16 - Limps and injuries
3. Animating Runs
- 17 - Basics of a run
- 18 - Lower body - Taking a leap
- 19 - Lower body - Landing
- 20 - Animating the spine and shoulders
- 21 - Animating the arms
- 22 - Animating the head
4. Animating a Fast Run
- 23 - Overview of a fast run
- 24 - Start with the extended position
- 25 - Animating the cushion position
- 26 - Animating the stretch position
- 27 - Finalizing a fast run
5. Skips
- 28 - Exploring the anatomy of a skip
- 29 - Animating a skip - Foot placement
- 30 - Animating a skip - Spine
- 31 - Animating a skip - Arms
- 32 - Animating a skip - Head
Conclusion
- 33 - Goodbye
Related courses
- Story and Character Development for Animation
- Character Animation: Dialogue
- Learning Character Animation
- After Effects: Character Animation Techniques
- 2D Animation: Walk Cycles Basics
- Animation Foundations: Gesture
- Creating a Finished Character Animation in Blender
- Creating a Finished Character Animation in Blender 2.9