Special offers now — see discounted courses.
day
:
hour
:
min
:
sec
See special offers
Cert Prep: Unity Certified Associate Game Developer Audio and Effects

Cert Prep: Unity Certified Associate Game Developer Audio and Effects

1h 59mIntermediate2021-01-28

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job—making games, architectural visualizations, or films. This course helps you study for questions from the sections of the Unity Certified Associate: Game Developer exam that deal with audio and particle systems. Instructor Alan Thorn explains how to import audio and trigger playback of 2D and 3D sounds. He also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, Alan reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. He teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the exam, and will help you enhance the believability and quality of your Unity projects.

Skills covered

Real-Time ScriptingReal-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingCert PrepSoftware Development

Concepts

0. Introduction

  • 01 - Creating audio and effects for your games
  • 02 - Excercise files

1. Audio Assets and Basics

  • 03 - Audio files - Music and SFX
  • 04 - Configuring audio files
  • 05 - Audio listeners and sources
  • 06 - Creating mixers and groups
  • 07 - 2D vs. 3D sound

2. Coding with Audio

  • 08 - Coding with audiomixers
  • 09 - Create a volume fade-in
  • 10 - Characters and footsteps
  • 11 - Detecting audio completion
  • 12 - Audio events

3. VFX Graph

  • 13 - Create a VFX graph asset
  • 14 - Creating a VFX renderer
  • 15 - Working with sprites
  • 16 - Controls size, color, and motion

4. Particle Systems and Effects

  • 17 - Understanding particle systems
  • 18 - Exploring the particles package
  • 19 - Building a particle system
  • 20 - Controlling particle color and appearance
  • 21 - Configuring particle collisions - Part 1
  • 22 - Configuring particle collisions - Part 2

Conclusion

  • 23 - Next steps

Related courses

Related learn paths

About us

LyndaKade is a leading learning platform that helps people learn business, software, technology, and creative skills to achieve personal and professional goals.

Phone numberAparat ChannelTelegram SupportTelegram ChannelInstagram Page

All rights to this site belong to LyndaKade.

Terms of Service|Privacy Policy

نماد الکترونیک enamad در صورت اتصال با آی‌پی داخل کشور، نمایش داده خواهد شد.
logo-samandehi - لوگو ساماندهی
zarinpal
zibal