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Careers in the Game Industry

Careers in the Game Industry

1h 19mBeginner2016-05-27

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

Interested in turning your love of video games into a career? This course will introduce you to the concepts and skills required to make it in the modern game industry—whether you want to build and finance your own game or land a job at a triple-A studio, with an indie team, or in mobile gaming. Learn about the history of video games, the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job. Christian Bradley provides practical, real-world advice about the game industry, and tips for getting your foot in the door. Plus, explore the courses and learning paths we offer to help get you started.

Learning objectives
A brief history of video games
The phases of game development
Roles in game development
Essential programming, art, design, and audio skills
Choosing a game engine
Funding options outside the game studio system

Skills covered

UnityLegacy SeriesCareer ManagementCareer Development

Concepts

0. Introduction

  • 01 - Welcome

1. Game Studios

  • 02 - A brief history of video games
  • 03 - The studio model
  • 04 - Phases of game development
  • 05 - Developers and publishers

2. Roles in Game Development

  • 06 - The game designer role
  • 07 - The level designer role
  • 08 - Level design skills
  • 09 - Game programming roles
  • 10 - Game programming skills
  • 11 - Game artist roles
  • 12 - Game artist skills
  • 13 - Game audio roles
  • 14 - Game audio skills

3. Game Design and Development

  • 15 - Game theory
  • 16 - The concept of fun
  • 17 - Define your player
  • 18 - Platform and distribution model
  • 19 - Choose a game engine

4. Alternatives to the Studio Model

  • 20 - Indie game development
  • 21 - Start a game studio
  • 22 - Funding options for games

What Is Your Next Step

  • 23 - Next steps for designers
  • 24 - Next steps for artists
  • 25 - Next steps for programmers
  • 26 - Next steps for audio engineers

Related courses

Related learn paths

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