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Blender: Hard Surface Modeling

Blender: Hard Surface Modeling

4h 26mIntermediate2017-10-24

Authors

Darrin Lile

Darrin Lile

Animator, Writer, and 3D Artist

Course details

Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid-steer loader featured in this course. Instructor Darrin Lile takes you step by step through a production workflow designed to ensure technical accuracy and maximize your design efficiency. He shows how to use the Blender Bevel and Path tools and proportional editing techniques to model the forms. Then he adds depth with the Solidify Modifier, smooths the mesh with Subdivision Surface Modifier, and replicates objects with the Array Modifier. Plus, learn to add lights and materials and render the scene for final presentation.

Learning objectives
Setting up reference images
Blocking basic forms
Modeling parts
Connecting forms
Adding modeling details
Lighting the scene
Adding materials and textures
Rendering the final scene

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Welcome
  • Exercise files
  • What you should know

Establishing the Foundation Forms

  • Setting up reference images
  • Blocking in basic forms
  • Beginning the lift arms
  • Using the Boolean Modifier
  • Finishing the lift arms
  • Creating the bucket
  • Modeling the wheels
  • Modeling the operator cab
  • Creating the roof

Connecting Forms

  • Creating the base and rear plate
  • Modeling the rear cross bar
  • Creating the lift cylinders
  • Creating the rear door
  • Modeling the engine housing
  • Finishing the engine housing

Creating the Interior

  • Modeling the seat
  • Creating the steering controls
  • Creating the window grid
  • Modeling the door

Adding Details

  • Modeling tubes and pipes
  • Creating the tire treads
  • Modeling the lights and handgrip
  • Final modeling details

Materials, Textures, and Rendering

  • Lighting the scene
  • Creating base materials
  • Background images for reflections
  • Multiple materials and glass
  • Adding image textures
  • Creating a final render

Conclusion

  • Next steps

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