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Blender: Character Rigging with BlenRig

Blender: Character Rigging with BlenRig

2h 56mIntermediate2017-05-31

Authors

Darrin Lile

Darrin Lile

Animator, Writer, and 3D Artist

Course details

BlenRig—a character rigging system provided by the Blender Foundation—provides you with tools that can help you bring your characters to life. In this course, join Darrin Lile as he breaks down how to use BlenRig to rig a character for animation in Blender. He shows how to install and set up the BlenRig add-on, and adjust the rig to match your character using the retargeting tools. He also demonstrates how to adjust the deform cage to fit the shape of a character, add corrective shape keys, and weight paint the hands and face. To wrap up, Darrin discusses how to set parameters and adjust actions and ranges to fine-tune the rig.

Learning objectives
Retargeting the rig
Baking the rig
Adjusting the deform cage for the head
Adjusting the legs and feet
Binding the character to the deform cage
Adding corrective shape keys
Setting up drivers
Weight painting
Setting parameters
Adjusting actions and ranges

Skills covered

RiggingBlender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Exercise files
  • 03 - What you need to know

1. Retargeting the Rig

  • 04 - Installing and setting up BlenRig
  • 05 - Retargeting the body controls
  • 06 - Retargeting the finger controls
  • 07 - Retargeting the eye controls
  • 08 - Retargeting the mouth controls
  • 09 - Retargeting the face controls
  • 10 - Baking the rig

2. Adjusting the Deform Cage

  • 11 - Adjusting the deform cage for the head
  • 12 - The deform cage for the torso and arms
  • 13 - Adjusting the hips and pelvis
  • 14 - Adjusting the legs and feet
  • 15 - Binding the character to the deform cage

3. Adding Corrective Shape Keys

  • 16 - Setting up drivers
  • 17 - Creating the shape keys for the arms
  • 18 - Shape keys for the legs

4. Weight Painting

  • 19 - Weight painting the hands
  • 20 - Weight painting the fingers
  • 21 - Weight painting the head
  • 22 - Weight painting the mouth
  • 23 - Weight painting the lips and cheeks
  • 24 - Weight painting the nose and brows
  • 25 - Weight painting the eyelids and ears
  • 26 - Weight painting the teeth and tongue
  • 27 - Weight painting the eyeballs and head

5. Adjusting Fine Details

  • 28 - Setting parameters
  • 29 - Adjusting actions and ranges

Conclusion

  • 30 - Next steps

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