Animation Foundations: Fundamentals
42mBeginner2013-06-14
Authors

George Maestri
Animation Director and Producer
Course details
Dig into the roots of animation in this course for animators, motion graphics artists, and visual effects designers of all levels. Author George Maestri reviews the basic concepts of animation and what makes things move—and the features you'll find in almost every animation package, including X, Y, and Z planes, keyframes, animation paths, hierarchies, pivots, and rotation. Plus, learn time-tested techniques that bring your animations to life, such as easing, squash and stretch, exaggeration, staging, and the importance of timing.
Learning objectives
Understanding forces and motion
Working with center of mass
Adjusting frame rates
Understanding keys and keyframes
Building animation paths
Navigating the object hierarchy
Staging an animation
Animating to audio and music
Learning objectives
Understanding forces and motion
Working with center of mass
Adjusting frame rates
Understanding keys and keyframes
Building animation paths
Navigating the object hierarchy
Staging an animation
Animating to audio and music
Skills covered
2D AnimationFoundationsAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
1. Physics and Motion
- 02 - Understanding forces and motion
- 03 - Momentum and mass
- 04 - Friction and drag
- 05 - Center of mass
2. Animation Software
- 06 - X, Y, and sometimes Z
- 07 - Working in different frame rates
- 08 - Understanding keys and keyframes
- 09 - Understanding animation curves
- 10 - Creating animation paths
- 11 - Working with hierarchies
- 12 - Setting pivots and rotation
3. Principles of Animation
- 13 - Slow in and slow out
- 14 - Arcs in animation
- 15 - Overlap and follow-through
- 16 - Squash and stretch
- 17 - Anticipation
- 18 - Exaggeration
- 19 - Staging
4. Timing
- 20 - The importance of timing
- 21 - Animating cycles
- 22 - Animating to audio and music
Conclusion
- 23 - Goodbye
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