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Animating in 2D: Hair and Clothing

Animating in 2D: Hair and Clothing

1h 15mBeginner2018-02-12

Authors

Dermot O' Connor

Dermot O' Connor

Animator for Disney and Don Bluth

Course details

Hair and clothing are some of the most important but difficult details to animate. These features make the difference between engaging, life-like characters and stiff, boring ones. This course pulls together a professional animator's time-tested techniques for animating hair, fur, clothing, flags, and other secondary animation items. Dermot O' Connor explains the difference between primary and secondary animation, and helps you create smooth secondary motion that amplifies the interest and realism of your 2D characters.

Learning objectives
Basic to advanced hair modeling
Moving holds
Fabric creases for clothing
Capes
Dresses

Skills covered

2D AnimationAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Primary and secondary animation principles

1. Hair

  • 03 - Hair - Basic
  • 04 - Hair - Intermediate
  • 05 - Hair - Advanced
  • 06 - Interpreting dreams
  • 07 - Moving holds - Basic
  • 08 - Moving holds - Advanced

2. Clothing

  • 09 - Fabric creases
  • 10 - Drag
  • 11 - Capes - Basic
  • 12 - Capes - Intermediate
  • 13 - Capes - Advanced
  • 14 - Flags
  • 15 - Dresses

Conclusion

  • 16 - Next steps

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