Animating in 2D: Hair and Clothing
1h 15mBeginner2018-02-12
Authors

Dermot O' Connor
Animator for Disney and Don Bluth
Course details
Hair and clothing are some of the most important but difficult details to animate. These features make the difference between engaging, life-like characters and stiff, boring ones. This course pulls together a professional animator's time-tested techniques for animating hair, fur, clothing, flags, and other secondary animation items. Dermot O' Connor explains the difference between primary and secondary animation, and helps you create smooth secondary motion that amplifies the interest and realism of your 2D characters.
Learning objectives
Basic to advanced hair modeling
Moving holds
Fabric creases for clothing
Capes
Dresses
Learning objectives
Basic to advanced hair modeling
Moving holds
Fabric creases for clothing
Capes
Dresses
Skills covered
2D AnimationAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Primary and secondary animation principles
1. Hair
- 03 - Hair - Basic
- 04 - Hair - Intermediate
- 05 - Hair - Advanced
- 06 - Interpreting dreams
- 07 - Moving holds - Basic
- 08 - Moving holds - Advanced
2. Clothing
- 09 - Fabric creases
- 10 - Drag
- 11 - Capes - Basic
- 12 - Capes - Intermediate
- 13 - Capes - Advanced
- 14 - Flags
- 15 - Dresses
Conclusion
- 16 - Next steps