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After Effects Guru: Creating Presets and Controllers

After Effects Guru: Creating Presets and Controllers

1h 29mIntermediate2017-02-28

Authors

Nick Harauz

Nick Harauz

Certified Adobe, Apple, and Avid Trainer

Course details

How much time in your After Effects workflow do you spend applying simple key frames to layers in your composition, such as fade in and fade out? Wouldn't it be easier to save those effects as presets, so you don't have to recreate them? Follow Nick Harauz as he shows how to build presets that you can use in future projects. In this course, Nick explains how to create text presets, textures, and useful backgrounds. Plus, he looks at ways to control multiple layers in a project through expressions, null objects, and blending tricks. By the end of the course, you're equipped to develop your own library of presets, so that when you tackle your next After Effects project, you'll have an arsenal of custom effects and content that can help expedite your work.

Learning objectives
Creating text animation presets
Creating custom vignette and fractal noise presets
Creating a custom texture library
Using a null object to control layered graphics
Using the interpolation expression to link values
Setting up a Universal Color Control
Using prebuild expressions to drive camera animation and depth of field
Creating a control layer to delay layer animation
Saving your control layers and expressions

Skills covered

Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeLimited SeriesAdobeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files

1. Creating Text and Shape Presets for Kinetic Text Animations

  • 04 - Understanding how to work with text animators
  • 05 - Creating a text animation preset , part 1
  • 06 - Creating a text animation preset, part 2
  • 07 - Creating custom vignette presets
  • 08 - Creating fractal noise presets
  • 09 - Creating a custom texture library
  • 10 - Sharing presets

2. Understanding Control Layers

  • 11 - Using a null object to control layered graphics
  • 12 - Using a null object to control camera rotation
  • 13 - An overview of expression controls
  • 14 - Using the interpolation expression to link values

3. Control Layers in Action

  • 15 - Setting up a Universal Color Control
  • 16 - Using a checkbox control for visibility
  • 17 - Using slider controls for wiggling a light's intensity
  • 18 - Using prebuilt expressions to drive camera animation and depth of field
  • 19 - Animating fractal noise to control layer visibility
  • 20 - Creating a control layer to delay layer animation
  • 21 - Saving your control layers and expressions

Conclusion

  • 22 - Summary

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