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3ds Max: UVW Mapping

3ds Max: UVW Mapping

2h 33mIntermediate2014-11-11

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.

Learning objectives
What are UVW coordinates?
Understanding UVW space
Autogenerating coordinates
Using map channels
Working with the World XYZ and Object XYZ systems
Peel and pelt mapping
Reshaping UV elements
Relaxing UVs
Rendering out a UV template

Skills covered

3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Exercise files
  • 04 - The 3ds Max project structure
  • 05 - Gamma handling
  • 06 - Displaying maps in the viewport

1. UVW Mapping Basics

  • 07 - What exactly are UVW coordinates
  • 08 - Understanding UVW space
  • 09 - Autogenerated coordinates - Are they good or bad
  • 10 - The UVW Map modifier - Part one
  • 11 - The UVW Map modifier - Part two
  • 12 - Working with the UVW gizmo
  • 13 - Using map channels
  • 14 - Using Real-World Map Size

2. Digging a little deeper

  • 15 - The Coordinates rollout
  • 16 - World XYZ
  • 17 - Object XYZ
  • 18 - Working with explicit mapping
  • 19 - Using the XYZ to UVW option

3. Unwrap UVW Modifier Controls

  • 20 - Overview of the Unwrap UVW modifier
  • 21 - Selection tools
  • 22 - The Edit UVs rollout
  • 23 - Peel-mapping tools
  • 24 - How pelt mapping works
  • 25 - Using the pelt-mapping controls

4. The Edit UVW Interface

  • 26 - Quick transforms for UV layouts
  • 27 - The Reshape Elements rollout
  • 28 - The Stitch rollout
  • 29 - The Explode rollout - Part one
  • 30 - The Explode rollout - Part two
  • 31 - Relaxing UVs
  • 32 - Rendering out a UV template

Conclusion

  • 33 - What's next

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