3ds Max and V-Ray: Residential Interior Materials
2h 10mIntermediate2019-03-06
Authors

George Maestri
Animation Director and Producer
Course details
Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single-family home. Here, George explains how to furnish the interior of the home and create the materials needed to render the design. He shows how to create custom metal, wood, and fabric textures; tile patterns; add color and relief; and convert bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.
Learning objectives
Furnishing the interior with custom and third-party models
Creating basic V-Ray materials
Using physical materials
Creating materials in Substance
Setting up Substance materials in 3ds Max
Tiling patterns
Adding color and relief
Importing materials into 3ds Max
Creating bitmaps in Substance
Creating V-Ray materials from bitmaps
Learning objectives
Furnishing the interior with custom and third-party models
Creating basic V-Ray materials
Using physical materials
Creating materials in Substance
Setting up Substance materials in 3ds Max
Tiling patterns
Adding color and relief
Importing materials into 3ds Max
Creating bitmaps in Substance
Creating V-Ray materials from bitmaps
Skills covered
V-RayChaos Group3ds MaxRenderingMotion Graphics and VFXAutodeskVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Create beautiful residential interior materials
- 02 - Residential project overview
1. Furnish the Interior
- 03 - Third-party model libraries
- 04 - Model your own objects
- 05 - UV mapping objects
- 06 - Preview rendered materials
- 07 - Add furniture to the structure
2. Basic Materials
- 08 - Create basic V-Ray materials
- 09 - Use physical materials
- 10 - Create metallic surfaces
- 11 - Create stainless steel
- 12 - Work with palette textures
- 13 - Create rough wood
3. Create Materials in Substance
- 14 - Set up Substance
- 15 - Using the 3ds Max Asset Library
- 16 - Import Substance library materials into 3ds Max
4. Substance Workflow
- 17 - Set up the Substance material
- 18 - Define the cloth pattern
- 19 - Tile the pattern
- 20 - Add color to the material
- 21 - Add relief to the material
- 22 - Expose Substance parameters
- 23 - Import custom Substance materials into 3ds Max
- 24 - Adjust the V-Ray material
5. Use Substance to Create Bitmaps
- 25 - Set up the Substance material
- 26 - Define the carpet pattern
- 27 - Create normals
- 28 - Define surface roughness
- 29 - Add color
- 30 - Export bitmaps to 3ds Max
- 31 - Create the V-Ray material from bitmaps
- 32 - Adjust the V-Ray material
Conclusion
- 33 - Next steps
Related courses
- 3ds Max and V-Ray: Interior Lighting and Rendering
- 3ds Max and V-Ray: Exterior Lighting and Rendering
- 3ds Max and V-Ray: Residential Exterior Materials
- 3ds Max and V-Ray: ArchViz Detailing Techniques
- 3ds Max and V-Ray: ArchViz Material Details for Photorealism
- 3ds Max: Substance to V-Ray Workflows
- 3ds Max: Substance to V-Ray
- V-Ray Next for 3ds Max Essential Training