3ds Max and V-Ray: Interior Lighting and Rendering
1h 48mIntermediate2019-11-12
Authors

George Maestri
Animation Director and Producer
Course details
Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Instructor George Maestri explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.
Learning objectives
Using exposure compensation
Using photometric lighting
Adding sunlight
Adjusting auxiliary lights
Balancing lights
Daytime rendering
Compositing in Photoshop
Nighttime lighting
Night rendering and compositing
Adding reflections and final touches
Learning objectives
Using exposure compensation
Using photometric lighting
Adding sunlight
Adjusting auxiliary lights
Balancing lights
Daytime rendering
Compositing in Photoshop
Nighttime lighting
Night rendering and compositing
Adding reflections and final touches
Skills covered
V-RayChaos GroupVisualization3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Critical techniques for lighting interior spaces
- 02 - How to use the example files
1. Setting Up the Scene
- 03 - Set up V-Ray
- 04 - Use exposure compensation
- 05 - Whether to use photometric lighting
2. Lighting for Daytime
- 06 - Preliminary camera placement
- 07 - Add an environment
- 08 - Set up environmental lighting
- 09 - Add sunlight
- 10 - Auxiliary lights
- 11 - Fill lighting
- 12 - Balancing lights
3. Daytime Rendering and Compositing
- 13 - Understand V-Ray Render Elements
- 14 - Create lighting elements
- 15 - Set up reflection elements
- 16 - Add a wireframe color element
- 17 - Final render
- 18 - Layer the composite in Photoshop
- 19 - Adjust reflections in Photoshop
- 20 - Add light and shadow in Photoshop
- 21 - Add sunlight glow
- 22 - Final touches
4. Lighting for Night
- 23 - Set up an environment
- 24 - Add environmental light
- 25 - Create flames
- 26 - Simulate firelight
- 27 - Illuminate a floor lamp
- 28 - Add auxiliary lighting
- 29 - Finalize with fill light
5. Night Rendering and Compositing
- 30 - Set up render elements
- 31 - Add selection elements
- 32 - Final render
- 33 - Layer the composite in Photoshop
- 34 - Add light and shadow in Photoshop
- 35 - Adjust reflections in Photoshop
- 36 - Adjust flames
- 37 - Final touches
Conclusion
- 38 - Next steps
Related courses
- 3ds Max and V-Ray: Exterior Lighting and Rendering
- 3ds Max and V-Ray: Residential Interior Materials
- 3ds Max and V-Ray: ArchViz Detailing Techniques
- 3ds Max and V-Ray: Residential Exterior Materials
- 3ds Max and V-Ray: ArchViz Material Details for Photorealism
- 3ds Max: Substance to V-Ray Workflows
- 3ds Max: Substance to V-Ray
- V-Ray Next for 3ds Max Essential Training